8th
Bing iPhone Application Bug



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Kevin Kelly really changed our thinking with his post about 1,000 true fans.
But what if you’re not an artist or a musician? Is there a business case for this?
I think the ability to find and organize 1,000 people is a breakthrough opportunity. One thousand people coordinating their actions is enough to change your world (and make a living.)
1,000 people each spending $1,000 on a special interest cruise equals a million dollars.
1,000 people willing to spend $250 to attend a day-long seminar gives you the leverage to invite just about anyone you can imagine to fly in and speak.
1,000 people voting as a bloc can change local politics forever.
1,000 people willing to try a new restaurant you find for them gives you the ability to make an entrepreneur successful and change the landscape of your town.
Even better, coordinating the learning and connections of this tribe of 1,000 is not just profitable, it’s rewarding. If you can take them where they want to go, you become indispensable (and respected).
What’s difficult? What’s difficult is changing your attitude. Instead of speed dating your way to interruption, instead of yelling at strangers all day trying to make a living, coordinating a tribe of 1,000 requires patience, consistency and a focus on long-term relationships and life time value. You don’t find customers for your products. You find products for your customers.
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Today, Twitter moved into a new, much larger office in San Francisco. The space, which was previously Bebo’s SF office, is right around the corner from their old one.
A few members of the Twitter team spent much of the weekend decorating the new digs with a number of Twitter-themed elements like birds and @ symbols. Check out some of the pictures being posted to the web by Twitter employees below. And yes, there is a DJ booth — and apparently vanity mirrors in the toilet stalls.
[photos: flickr/ryansking, twitpic/caroline, yfrog/robey, twitpic/wfarner, twitpic/jennadawn]
Update: And a bunch more pictures from the @twitter Flickr account:
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[This is the fourth part of the 4 part series on Business Management.]
Marketing is about selling the benefits of the products before actually selling the product. It has to be to an extent that customers queue in front of the stores hours before launch of the product. You have to get the user excited.

What is that one thing that makes you excited about going for a vacation or say going home after work. Its the anticipation of what is to come after the journey or transit. You have to create that notion in your potential customers so that he is super excited about finishing this journey of registration on the site or buying the product.
Marketers are commonly heard saying that marketing is about telling a story and yet we fail to create a strong story around our product. A story like “I was having this problem and got in deep s**t cause of it, so i teamed up with my friends from IIT and solved this practical problem that everyone faces in everyday life.” Think for yourself, is that story strong enough that your children will share it with your grand children? A real marketing story has to be that strong. If you rethink all the childhood bed time stories you would probably realise that every story was marketing something. Something so strongly that even you will share the same story with your children. Whether it is about Pinocchio that sold you the idea of not saying lies or Hare and Tortoise about being slow and steady. Every idea/product/service/belief was sold to you through stories. If you are a Hindu and had to explain about some gods to a non-hindu you will comfortably only be able to talk about the ones you know a story about. That is the power of a story. Stories give a point to talk. They create conversations and they spread the word.
How many of us really respected Steve Jobs before the story he shared with us?
Like HR management was not only about managing employees, even marketing is not just about your product but also your company to attract better employees and partners. When there is a story about how Google takes 14 rounds of tests and interviews before hiring someone, it is actually marketing it self to the smartest brains of the world to join the company.
Apart from plain self centered stories it is also important to sell something that the product offers. And the best thing that you can sell is hope. The way Obama did it. Remember everyone is doing that. When a bike ad shows you can attract girls every time you ride on it, it is selling you hope. Pick up a genuine problem that your prospects face and sell him the hope of coming out of it.
Here’s a easy three way step to create an effective marketing communication.
One doesn’t even realise that he is marketing something almost every minute of his life. And something is being marketed to him at the same time. When you say a single word more than what is required, you are actually marketing yourself. Also if you can resist the temptation of doing so, you are marketing yourself, only in a long lasting way this time.
Does your product have a story that people will like to talk about?
Please share in your opinions/comments on this.
pic credit
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What is your company about?
Recently I got inspired by Kathy Sierra, whose blog Creating Passionate Users and Head First series of books revolutionized developer education. She kept saying the same thing again and again: help your users be awesome.
Kathy taught me that if you can’t explain your mission in the form, “We help $TYPE_OF_PERSON be awesome at $THING,” you are not going to have passionate users. What’s your tagline? Can you fit it into that template?
It took us nine years, but we finally worked out what Fog Creek Software is all about, which I’ll tell you in a moment, but first, some backstory.
In the early days, we were all about making a great place to be a software developer in New York City.
Yep, that was all there was to it. Almost every software job in the city was terrible. You had a choice of which kind of terrible. Want to wear a suit and work long hours under crummy conditions? Take a job at a bank. Want to report to a manic-depressive creative who demands that you stretch HTML in ways that would have you put to death, in certain countries? Take a job at a media company. Want to work 24/7 in a basement with water pipes dripping on your head and get paid in worthless stock options? Take your pick of the revenue-free dotcom startups.
Why New York, then? There are lots of great product companies where software developers are treated very well in Redmond, Washington. But I was sick of trying to live in lesser cities. Sure, the Seattle area is beautiful, and green, and clean, and possesses great coffee, and I understand that there are even a couple of grocery stores open late now. But I’m staying in New York, because it’s the greatest city in the world.
I gave up the search, and decided to start a company with my buddy Michael Pryor. Making a nice place to work was our primary objective. We had private offices, flew first class, worked 40 hour weeks, and bought people lunch, Aeron chairs, and top of the line computers. We shared our ingenious formula with the world:

The tagline was “building the company where the best software developers want to work.” It was, to say the least, awkward. It didn’t make for a good elevator pitch. It didn’t really have the right format. “Abercrombie and Fitch: building the apparel store where the hottest teenagers will want to work.” Who cares? Not the hot teenagers, I’ll tell you that.
Anyway we accomplished that goal. Cross it off the list. What’s next? We needed a new mission statement.
And it has to be something of the form, “We help $TYPE_OF_PERSON be awesome at $THING.”
Bells went off. Everything we’ve done successfully has one thing in common: It’s all about helping software developers be awesome at making software.
That includes Joel on Software, Stack Overflow, all the books I’ve been writing, the conferences like DevDays and Business of Software, the Jobs Board and Stack Overflow Careers.
It includes our flagship product, FogBugz, which is all about giving developers tools that gently guide them from good to great. It’s the software implementation of the philosophy I’ve been writing about for a decade, lacking only one thing: the feature to replace exceptions with return values, while adding Hungarian prefixes to all variable names. THAT IS A JOKE, PEEPLE. Put DOWN the bazooka.
Helping you make more awesome software is why I write endlessly about what we’re doing at Fog Creek, despite the fact that people accuse me of shilling. I’m not writing to promote our products. You don’t have to buy our products to get the benefit of reading about my experience designing them and building them and selling them. I’m writing to share some of my experiences in case they can help you make better software.
Our focus on helping developers explains why one of our early products, CityDesk, flopped: it had nothing to do with software developers. And it explains why another of our products, Fog Creek Copilot, only found a market in the niche of software developers doing tech support.
So, here you go, the new tagline: “We help the world’s best developers make better software.”
Going through this exercise made it easy to figure out what belongs in future versions of FogBugz and what doesn’t. In particular, we’re adding source control and code review features to FogBugz, using Mercurial, the best open-source distributed version control system. Everything that helps developers make better software belongs in FogBugz: project planning, project management, bug tracking, and customer service.
It took almost ten years, but I think we finally got the mission for the next ten nailed.
Optional Advertainment: If you’ve got a moment, check out this 4½ minute trailer for Make Better Software, a new video training series we’ve been working on for more than a year. It’s the video edition of Joel on Software and fits perfectly with our agenda of helping developers make great software.
Need to hire a really great programmer? Want a job that doesn’t drive you crazy? Visit the Joel on Software Job Board: Great software jobs, great people.
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Surely one of the best ways to generate motivation in ourselves and others is by dangling rewards?
Yet psychologists have long known that rewards are overrated. The carrot, of carrot-and-stick fame, is not as effective as we’ve been led to believe. Rewards work under some circumstances but sometimes they backfire. Spectacularly.
Here is a story about preschool children with much to teach all ages about the strange effects that rewards have on our motivation.
Psychologists Mark R. Lepper and David Greene from Stanford and the University of Michigan were interested in testing what is known as the ‘overjustification’ hypothesis—about which, more later (Lepper et al., 1973).
Since parents so often use rewards as motivators for children they recruited fifty-one preschoolers aged between 3 and 4. All the children selected for the study were interested in drawing. It was crucial that they already liked drawing because Lepper and Greene wanted to see what effect rewards would have when children were already fond of the activity.
The children were then randomly assigned to one of the following conditions:
Each child was invited into a separate room to draw for 6 minutes then afterwards either given their reward or not depending on the condition. Then, over the next few days, the children were watched through one-way mirrors to see how much they would continue drawing of their own accord. The graph below shows the percentage of time they spent drawing by experimental condition:

As you can see the expected reward had decreased the amount of spontaneous interest the children took in drawing (and there was no statistically significant difference between the no reward and surprise reward group). So, those who had previously liked drawing were less motivated once they expected to be rewarded for the activity. In fact the expected reward reduced the amount of spontaneous drawing the children did by half. Not only this, but judges rated the pictures drawn by the children expecting a reward as less aesthetically pleasing.
It’s not only children who display this kind of reaction to rewards, though, subsequent studies have shown a similar effect in all sorts of different populations, many of them grown-ups. In one study smokers who were rewarded for their efforts to quit did better at first but after three months fared worse than those given no rewards and no feedback (Curry et al., 1990). Indeed those given rewards even lied more about the amount they were smoking.
Reviewing 128 studies on the effects of rewards Deci et al. (1999, p. 658) concluded that:
“tangible rewards tend to have a substantially negative effect on intrinsic motivation (…) Even when tangible rewards are offered as indicators of good performance, they typically decrease intrinsic motivation for interesting activities.”
Rewards have even been found to make people less creative and worse at problem-solving.
So, what’s going on? The key to understanding these behaviours lies in the difference between intrinsic and extrinsic motivation. When we do something for its own sake, because we enjoy it or because it fills some deep-seated desire, we are intrinsically motivated. On the other hand when we do something because we receive some reward, like a certificate or money, this is extrinsic motivation.
The children were chosen in the first instance because they already liked drawing and they were already intrinsically motivated to draw. It was pleasurable, they were good at it and they got something out of it that fed their souls. Then some of them got a reward for drawing and their motivation changed.
Before they had been drawing because they enjoyed it, but now it seemed as though they were drawing for the reward. What they had been motivated to do intrinsically, they were now being given an external, extrinsic motivation for. This provided too much justification for what they were doing and so, paradoxically, afterwards they drew less.
This is the overjustification hypothesis for which Lepper and Greene were searching and although it seems like backwards thinking, it’s typical of the way the mind sometimes works. We don’t just work ‘forwards’ from our attitudes and preferences to our actions, we also work ‘backwards’, working out what our attitudes and preferences must be based on our current situation, feelings or actions (see also: cognitive dissonance).
Not only this but rewards are dangerous for another reason: because they remind us of obligations, of being made to do things we don’t want to do. Children are given rewards for eating all their food, doing their homework or tidying their bedrooms. So rewards become associated with painful activities that we don’t want to do. The same goes for grown-ups: money becomes associated with work and work can be dull, tedious and painful. So when we get paid for something we automatically assume that the task is dull, tedious and painful—even when it isn’t.
This is why play can become work when we get paid. The person who previously enjoyed painting pictures, weaving baskets, playing the cello or even writing blog posts, suddenly finds the task more tedious once money has become involved.
Yes, sometimes rewards do work, especially if people really don’t want to do something. But when tasks are inherently interesting to us rewards can damage our motivation by undermining our natural talent for self-regulation.
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